Black & White Dynamite
Max 330 Pro Spec
Hey there, you are one of the few proud (& probably lost) people who stumbled upon my web page. Congratulations, And welcome. If you're into Street Fighter, Role-Playing, or gaming in general, poke around, you're bound to find something bemusing.
5/3/2012 Small update. Just moving bookmarks around & such. Oddly, this appears to be something I do exactly every three years? Guess it takes me that long to get fed up & try to fix it? hehe.
6/22/2011 An update? Really? Yeah. Scroll down a bit. I played RIFT for a month, and felt like writing a bit about it.
9/9/2009 Okay, so largely I just updated today so I could cash in on the whole 999 thing. But I did have a slew of bookmark changes to make, so it's good to have an excuse to do that. :)
4/29/2009 - So today I heard that Geocities is going away. I'm not surprised, but it does sadden me a bit. Most of the work on this site was done under that name. I moved it all to Tripod sometime around 2002, as Geocities stopped supporting some tools (mainly ftp support) that I used to do my updates. Anyway, the news got me thinking, hey Tripod probably isn't long for this world either. So spent most of this afternoon backing up the site. Even though I don't update regularly anymore, it's something I'd like to have. Now of course the question becomes, where do I find free hosting for text based web pages? I could probably try & twist a social networking site into something similar, but I don't think they're supposed to work that way. Anyway, here's hoping Tripod sticks around for a while, cuz I'm in no itching hurry to search for a new home.
2/10/2009 - One of the neatest things about having a web page is that every once it a while the internet finds me. Today I had a friend send me this link, because sure enough, if you scroll down there's a link back to my page. So there's my 5 minutes of fame wasted. :P Anyway, congrats to all you Street Fighger RPG'ers out there. Scroll down to the very bottom of this page for the SF stuff. Oh, and thank you Matthew (Jarvis?) for the link.
And while I'm talking SF & links, the same week I receieved an e-mail from Luiz in Brazil, asking that I link his SF RPG page. There ya go man. I don't speak Portugese, but it looks like a fine page to me. :)
So, some of you may have heard of RIFT. It's a World of Warcraft clone. I don't say that to be mean. They've taken the WoW formula, listened a bit to player gripes, and done their best to fix these problems. My favorite fix by & far is the flightpoints are now instant teleports, rather than sitting & watching your character fly minutes on end. There's several little perks like that, which really minimize player downtime. Is it revolutionary? Hardly. But it is nice step in the right direction.
But I'm not here to talk about that. When I started the game, I spent a lot of time trying to figure out what each of the mage classes do. There's 8 of them in total, and you get to pick three. The descriptions provided are far too general, and searches online only show 'uber' build trees. I was looking for something between the two. And since I couldn't find it, here I go:
Intro to RIFT Mages
Final Thoughts: There's no damage meter in RIFT, but I believe this is probably the best source of single target damage. It's likely meant for raiding. I had a lot of fun with this build, and it was my go-to build when I ended up in large groups.
As a single target DPS, it's not a bad build. Starting spells are a slow cast lightning bolt (poor) and a channelled knockback lighting spell with a long cooldown (ok). It gets better though. You alternate between cold spells and electric spells, both of which cause a debuff. Cold spells make lighting spells do (slightly) more damage, and lightning spells make cold spells do more damage. So you spend a lot of time keeping your debuffs up, and straffing around the frozen/slowed monsters. This works fine in sparse zones, but there's a lot of busy zones where you simply end up triggering more monsters than it's worth. I'll note that you are limited to 3 lightning debuffs per mage, however that's PER mage. Each Stormcaller can add 3 debuffs to the stack, so in a large raid you can get a considerable damage bonus if everyone is keeping their debuffs up.
Final Thoughts: Hard to play well, and for all the extra effort I'm not convinced you really gain anything. If you like to solo AoE big groups, this could be okay. A lot of people like to combine this with the Elementalist (pet class), which may help your surviability & mana regen issues. Potentially a good raid build as well, provided every mage is playing a Stormcaller.
Highly recommend this as a support for just about any other tree. If you're below level 10, you might consider it as your primay tree, just to get the low level buffs.
Final Thoughts: This is a neat idea, but it just doesn't work for PVE. If you're looking for a challenge or a change of pace, give it a go. This may also be wildly overpowered in PVP. Useful as a zero point 3rd tree for it's polymorph ability.
Final Thoughts: If you're playing the Cholormancer (healer) and want to really go all out to support the team, this could be a neat tree. Nothing earth-shaking here though.
Final Thoughts: You get to deal DPS and fill the healer role at the same time. I think it's a neat idea, and bought an extra role from the trainer just to carry it around. At the minimum, it's nice to have so I can swap to it & rez the healer after a bad pull. If you like soloing elite mobs, it also stacks well with the pet classes.
Final Thoughts: I think this class blows, but it seems to be popular. If you like pet classes, give it a try.
Final Thoughts: If you're going to use a pet, this is probably the class you want. The "soul purge" ability reduces downtime to zero. The rest of the class is pretty weak though, so I recommend adding damage elsewhere. Personally I like using Warlock for DoTs & their nice bonuses, but anything would work.
4/30/2008 - Cooking 99!
That's right. Some 4 years after starting, I have finally reached the maximum cooking level in Runescape. Course, might have helped if I didn't play WoW for nearly 3 years non-stop. I'm glad that I went back & 'finished' this. Not that a MMORPG is ever 'done' of course. RS was the first MMORPG I ever played long enough to actually like, so every time I finish one game, I keep coming back to this & chipping away at it some. I'm glad to finally be done. It was a long time coming.
Actually, let me expand on that for a second. One of the most amazing features of RuneScape is it's active economy. All the vendors work off a supply & demand system, where prices fluxuate based on how much supply they have. Now, couple with that any high level crafting requires huge amount of common materials. You end up with an actual in game economy, where small players can actually offer something of value to a large player. More importantly, it meant that a small player could build up enough cash to actually afford the cool 'end game' items. For me, it was the single biggest draw to RuneScape.
They broke it.
I'm not sure when exactly, but sometime in the last year they disabled everthing I just said I loved about the economy. Now vendors sell at a fixed price, and players can not trade more than a few gold with each other. These seem like such simple changes, but it completely removes any reason for a large toon to interact with a smaller one. And with that, any form of player economy.
So it's with a sad sigh that I realize last Monday will likely be the last time I ever log into RuneScape. It certainly never was for the graphics or sound. Now that the part I loved most about the world is gone, I just can't see a point to returning. What infuriates me the most is that these changes were implemented to 'stop the gold farming'. Yet another sad lesson of a few people abusing the rules & all of us being punished for it.
For those of you who have never heard of Runescape before, I can't say I blame ya. Although it's be around for a while, My brother introduced it to me right before World of Warcraft was released. Honestly, I probably owe several hunderd dollars in thanks for that, as it has saved me from the expense of a new computer, as well as the monthly fee associated with WOW, which I would surely be addicted to right now, were I not already shoulder deep in Runescape. Runescape a web based MMORPG, which is free to play. Of course, being free, it's not nearly as nice as some of the other MMORPGs out there, but for me it is more than adequate to satitate my level grinding fixation.
PTC's FIVE BIGGEST SCAMS IN RUNESCAPE
Note that so long as you haven't killed anyone yourself (skull over your head) you hang on to your best 3 items when you die. A clever variation on this scam it to put a very low level character in front of you first, which you will kill easily. They do this intentionally to put a skull over your head. This way, when they kill you, they get all your items.
The other variation on this scam is someone says they are building a clan. What you don't know is that the 5 people in the clan are all friends already, and they make their money by convincing people to join their clan, taking them to the wild, & killing them for their gear. Sadly it works, because who would expect their own clan to turn on them? Fortunately not all clans are like this, but be suspicious of any clan that wants to go the wild right after you join them.
If he's really persistant, offer to trade him your armor for a set that he's already trimmed. Just don't trade him your armor for nothing, because he will not be giving it back.
There are of course, even less clever variations on this, where he simply asks you to give him your stuff so he can copy it, and presumably return it. Rather than returning it, he simply logs out with your stuff, leaving you empty handed.
Street Fighter RPG
The Street Fighter RPG is really the only RPG that still holds my interest. It uses the often cartoony Storyteller's system to try to tell the epic struggle of good versus the overwhelming evil of Bison's army. Hm.. actually replace Bison with "Wyrm" or "Technocracy" or whatever, & it sounds much like every other White Wolf game.... hm....
Anyway, for some reason it just happens to work well in the world of Street Fighting. It gives enough flexiblity to for some truely unreal outcomes, while providing enough stablity for a believeable world. I love it. If you can still find a copy at your local store & you play the video game, do yourself a favor & pick it up.
Neo Geo Characters
Here's my take on converting Neo Geo characters into the SF-RPG world. They're based primarily on KoF 95/98 and RBFF2, with character history filled in from the animes where the games were sketchy. I should point out that the last KoF I seriously played was 98, so a lot of my info stops there. You'll also notice I haven't even added the new charaters from the last 3 games... Sorry. It's hard to write adaptions to characters when you don't even have the game!
Maneuver Modifier Quick Legend
Example1: Fierce Punch(P) -1, +3, -1
Example2: (N) Outrage(K) -2, +0 (x3), Two, 1 WP
70s Street Fighter RPG
Oh, and here's my e-mail too. firstname.lastname@example.org
Colors? Pictures? A Jedi craves not these things... ;)