STREET FIGHTER

Name: Chin Gentsai - The Lifetime Wild Guy
Concept: Not so wize ancient Drunken Monkey Kung Fu master
Style: Drunken Monkey Kung Fu
Signature: Looks around dazed & pretends he can't see his opponent
Quote: To make things easier, next time I'll fight drunk!
Quote2: Winning is tough. Like the old beef jerky in my pocket.

Strength
Dexterity
Stamina

XXXXO
XXXXXX
XXXXX

Charisma
Manip
Appearance

XXXXO
XXXOO
XOOOO

Perception
Inteligence
Wits

XXXXX
XXXXX
XXXXXX

HP: 20
WP: 8
Chi: 10

Recovery: 10
Honor: 7
Glory: 5
BACKGROUNDS
Allies-Athena, Sie
Backing 3
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Punch
Kick
Block
Grab
Athletics
Focus
Gourd
_________
XXXXX
XXXXX
XXXXX
XXXXO
XXXXXX
XXXXX
XXXXO
OOOOO

Weapon(W): Gourd- Play as an addition to certain punch manevuers, similar to Vega's Claw: +0 speed, +1 damage, +0 reach.


MANEUVER
(N) Elbow Drop(P)
(N) Rolling Elbows(P)
(!) Backflip Kick(K)
Foot Sweep(K)
(!) Scissor Kick(K)
Back Roll Throw(G)
(N) Leg Scissors(G)
(!) Drunken Monkey Roll(A)
(*) Ground Fighting(A)
(!) Jump(A)
(*) Kippup(A)
(!) Rolling Attack(A)
Yoga Flame(F)
(N!) Ryuurin Hourai(A)
Fireball (Thrown Gourd)(W)

(S)Yoga Inferno(F)
(S) Roaring Flame Invitation(P)
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SPD
+0
+0
+0
-2
+0
-1
-1
+3
NONE
+3
NONE
+0
-2
-1
-2

-1
+0
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DMG
+4
-1(xM)
+2
+3
+3(x2)
+4
+3
NONE
NONE
NONE
NONE
+3
+7
+3
+2

+7(x2)
+0(xM)
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MOVE
Two
-1
-/Two
+2
+3
One
One
+2
NONE
+0
NONE
+4/Two
NONE
+1
+0

NONE
NONE
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SPECIAL
ignores Blocks, Chin KnockedDown
1WP, KB
1WP, KB 'Carp-Fish Anti-Strike'
KD
1WP, SL, 'Dragon-Snake Anti-Strike'
Throw Distance 9 Hexes
SH, KD
PD
1WP, can perform maneuvers while KD
A, PD
Only suffers -1 speed from KD
1WP, SL, KB 'Kaiten Tekikuu Totsu Ken'
2Chi, 4hexes 'Drunken Demon Sake'
1WP, A, PD, SL, +1dmg for Gourd
Range 4, Gourd Attck

1SUPER, 4hexes, KD. 'Roaring Inferno Blaze'
1SUPER, KB, KD
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(!) This maneuver can be performed from the knocked-down or standing position (no speed penalty).
(*) This maneuver can only be performed from the knocked-down position (no speed penalty).

I forget if the books cover lying down on purpose, so if you don't already have a maneuver for lying down, I recomend using this one: +2 speed, no damage, One move. Or you could also add a -2 speed penalty to any maneuver to lie down before staring it.
Also, Chin has the ability to fake a dizzy at will. Play that however you like.

Combos
Rolling Elbows to Elbow Drop to Backflip Kick (D)
Lie Down to Scissor Kick to DMR
Lie Down to Backflip Kick to Gourd Attack (D)
DMR to Leg Scissors
Jab to Gourd Attack

Chin is the stereotypical drunken master. He's dirty, rude, offensive, and, well, drunk. Actually, he doesn't even seem all that bright, but he has two very loyal students who keep getting better, so I guess he must actually know a thing or two about Kung Fu. In combat, Chin keeps his oponents constantly off guard by moving very slowly, then surprising his opponent with fast attacks. You could play this by having him actually move slower than his actual speed on the opening rounds, then unleash with Chin's true speed on the following rounds. One last note, Chin doesn't seem to gain any benefit from drinking during the game, but we played around with it a long time ago, & giving it an effect similar to Musical Accompaniment didn't seem too unbalancing. For 1 Chi & a strong drink, Give Chin +1 to speed, damage or move for the next 3 rounds. This can not change between rounds, so choose carefully.